Sanjeev Bedi

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This paper presents a method of determining the shape of the surface swept by a tool that follows a 5-axis tool path for machining curved surfaces. The method is based on discretizing the tool into pseudo-inserts and identifying imprint points using a modified principle of silhouettes. An imprint point exists for each pseudo-insert, and the piecewise linear(More)
This paper presents a positioning strategy for flank milling ruled surfaces. It is a modification of a positioning method developed by Bedi et al. [1]. A cylindrical cutting tool is initially positioned tangential to the two boundary curves on a ruled surface. Optimization is used to move these tangential points to different curves on the ruled surface to(More)
This paper presents a method of determining the shape of the surface swept by a generalized milling tool that follows a 5-axis tool path for machining curved surfaces. The method is a generalization of an earlier technique for toroidal tools that is based on identifying grazing points on the tool surface. We present a new proof that the points constructed(More)
Multi-point machining (MPM) is a tool positioning technique used for finish machining of sculptured surfaces. In this technique the desired surface is generated at more than one point on the tool. The concept and viability of MPM was developed by the current authors in previous works. However, the method used to generate the multi-point tool positions was(More)
Curvature matching for 5-axis surface machining has been plagued by the complexity of the task. As a result the current tool positioning strategies are likewise computationally complicated. Gouging the surface has been the main concern and has presented the greatest dif®culty in the algorithms. Some of the methods perform exhaustive searches of the surface(More)
In this paper, a graphics hardware-assisted approach to 5-axis surface machining is presented that builds upon a tool positioning strategy named the Rolling Ball Method presented in an earlier paper by the present authors [Comput. Aided Des. 35 (2003) 347]. The depth buffer of the computer's graphics card is used to compute the data needed for the Rolling(More)