Sang-Uok Kum

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As dynamically linked content follows the progression of statically linked media into the realm of video, new opportunities for link creation become apparent. In this paper we describe a real-time video hypermedia system with user-definable linkage areas, in a distributed collaborative environment. We also investigate the extension of such a system to(More)
The goal of tele-immersion has long been to enable people at remote locations to share a sense of presence. A tele-immersion system acquires the 3D representation of a collaborator's environment remotely and sends it over the network where it is rendered in the user's environment. Acquisition, reconstruction, transmission, and rendering all have to be done(More)
With advances in technology, a dynamic real world scene can be captured, represented, and streamed for realistic interaction in 3D using multiple digital cameras and computers. However, the captured data would be too massive to be streamed uncompressed. Fortunately, these data exhibit spatial and temporal coherence that can be utilized for compression, and(More)
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