Sandy Brand

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Game developers are often faced with very demanding requirements on huge numbers of agents moving naturally through increasingly large and detailed virtual worlds. With the advent of multi-core architectures, new approaches to accelerate expensive pathfinding operations are worth being investigated. Traditional single-processor pathfinding strategies, such(More)
Game developers are often faced with very demanding requirements on huge numbers of agents moving naturally through increasingly large and detailed virtual worlds. With the advent of multi-core architectures, new approaches to accelerate expensive pathfinding operations are worth being investigated. Traditional single-processor pathfinding strategies, such(More)
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