In this paper, current applications of wearable computers are reviewed and categorized according to dimensions of " time " and " reference. " The time dimension is based on whether the system uses information that is stored, information that is current, or information that can help in predicting future events. The reference dimension is concerned with the… (More)
A new method for the compression of angiogram video sequences is presented. The method is based on the philosophy that diagnostically significant areas of the image should be allocated the greatest proportion of the total allocated bit budget. The approach uses a three-dimensional wavelet-coder based on the popular set partitioning in hierarchical trees… (More)
This paper describes a multistage perceptual quality assessment (MPQA) model for compressed images. The motivation for the development of a perceptual quality assessment is to measure (in)visible differences between original and processed images. The MPQA produces visible distortion maps and quantitative error measures informed by considerations of the… (More)
In this paper we discuss the characteristics of pipeline features, e.g. welds, cracks and erosion objects, and present a method for the diagnostically lossless compression of Transverse Field Inspection (TFI) data, a new type of pipeline inspection data in contrast to the traditional Magnetic Flux Leakage (MFL) inspection data.
Does the use of a wearable context-aware computer increase task proficiency? User trials have been carried out in an attempt to answer this question. The study involves WECAPC software developed to run on the χ 3 wearable computer. The trials demonstrate that a wearable computer with simple context-awareness yields superior performance to either Internet… (More)
This paper presents the digital imaging results of a collaborative research project working toward the generation of an on-line interactive digital image database of signs from ancient cuneiform tablets. An important aim of this project is the application of forensic analysis to the cuneiform symbols to identify scribal hands. Cuneiform tablets are amongst… (More)
In this paper, we present two contextually-aware mobile systems: one suited to the indoor museum environment and one to outside environments. Our concern is with producing devices that involve minimal interaction. Both systems are designed to respond to changes in the user's location to modify the information displayed, i.e., the user interacts with the… (More)