Sandip Sar-Dessai

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Building intuitive user-interfaces for Virtual Reality applications is a difficult task, as one of the main purposes is to provide a “natural”, yet efficient input device to interact with the virtual environment. One particularly interesting approach is to track and retarget the complete motion of a subject. Established techniques for full body motion(More)
Methods for optical motion capture often require timeconsuming manual processing before the data can be used for subsequent tasks such as retargeting or character animation. These processing steps restrict the applicability of motion capturing especially for dynamic VR-environments with real time requirements. To solve these problems, we present two(More)
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