Samuli Laine

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In this paper we abandon the regular structure of shadow maps. Instead, we transform the visible pixels P(x,y,z) from screen space to the image plane of a light source P′(x′,y′,z′). The (x′,y′) are(More)
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present in detail a compact(More)