Samuel Marin

We don’t have enough information about this author to calculate their statistics. If you think this is an error let us know.
Learn More
Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer games, often requiring never-ending adjustments of handwritten rules in a way to enable NPCs to perform well in the game world. This paper introduces an evolutionary method(More)
  • 1