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Social media changes the conditions for user participation in service development. Active user communities, fast paced iterative development, considerable development after market launch, developer access to users' digital trails, peer production, and low cost feature distribution are well known facets that bring substantial changes. In this paper we distil(More)
This article discusses the emergence of Habbo Hotel as a large-scale virtual world and its changing versions through time. We consider how social events taking place within the hotel are conditioned by designed-in symbolic resources and how, in turn, with creative processes of symbolization, novel social objects emerge out of particular interactions. We(More)
The last decades have witnessed a significant shift in the orientation towards users in management, design, and innovation research. " Science discovers, technology applies, man conforms, " the motto of the 1933 Chicago World Fair, was for long the received view on the design–use relationship. The linear model of innovation was the norm in textbooks up(More)
Elderly care has become an increasingly appealing market for technology producers. Design for the elderly, however, often entails the meeting of two different worlds, one of young male high-tech professionals and one of elderly people and elderly care. This paper focuses on what happens to a new security technology making the transition between the two.(More)
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