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Essential features of serious games design in higher education: Linking learning attributes to game mechanics
TLDR
This paper consolidates evidence and material from a range of specialist and disciplinary fields to provide an evidence-based review and synthesis on the design and use of serious games in higher education. Expand
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The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting
TLDR
This paper presents the development approach of a digital game: PR:EPARe (Positive Relationships: Eliminating Coercion and Pressure in Adolescent Relationships), designed by a cross-disciplinary team of UK researchers from Coventry University's Studies inAdolescent Sexual Health (SASH) research group and the Serious Games Institute. Expand
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EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education
Game-based learning (GBL) is often found to be technologically driven and more often than not, serious games for instance, are conceptualised and designed solely for digital platforms and state ofExpand
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Towards a trans-disciplinary methodology for a game-based intervention development process
TLDR
This paper reflects on trans-disciplinary considerations, informed by frameworks such as the Four-Dimensional Framework (4 DF), the Intervention Mapping ( IM) approach, Mechanics Dynamics Aesthetics model ( MDA) and Learning Mechanics-Game Mechanics ( LM-GM) mapping. Expand
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EscapED: A framework for creating live-action, interactive games for higher/further education learning and soft skills development
TLDR
We present EscapED, as a work in progress, case study and paradigm for creating educational Escape Rooms and Interactive Gaming Experiences. Expand
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EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices
TLDR
We present the escapED theoretical framework as a tool to aid future design and development of on-site interactive experiences, in order to provide engaging alternatives for learning and soft skills development amongst higher education staff and students. Expand
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Perceptions of early body image socialization in families: Exploring knowledge, beliefs, and strategies among mothers of preschoolers.
This study sought to explore parental perceptions of body image in preschoolers. We conducted semi-structured interviews with 30 primary caregivers of preschoolers to examine knowledge, beliefs, andExpand
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PR: EPARe: A Game-Based Approach to Relationship Guidance for Adolescents
TLDR
In this paper, the potential a digital game may hold as a component of a blended learning solution to this problem is explored though the development of PR:EPARe (Positive Relationships: Eliminating Coercion and Pressure in Adolescent Relationships). Expand
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Polio across the Iron Curtain: Hungary’s Cold War with an Epidemic by Dóra Vargha (review)
CBMH / BCHM 36.2 2019 p. 500–503 doi: 10.3138/cbmh.334-022019 Practitioners experimented with systematic and integrated care in major towns and cities. These involved community schemes, mini-clinics,Expand
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