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Adaptive Frequency and Biasing Techniques for Tolerance to Dynamic Temperature-Voltage Variations and Aging
TLDR
Temperature, voltage, and current sensors monitor the operation of a TCP/IP offload accelerator engine fabricated in 90nm CMOS, and a control unit dynamically changes frequency, voltage and body bias for optimum performance and energy efficiency. Expand
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Food insecurity and low income in an English inner city.
BACKGROUND Low incomes may not provide the minimum requirements for healthy living. We evaluated experiences of food insecurity in relation to income in inner London. METHODS Subjects attending 10Expand
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Game Content Model: An Ontology for Documenting Serious Game Design
TLDR
This paper introduces a new game content model that can aid game designers document specification of game design. Expand
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Towards a Domain Specific Modelling Language for Serious Game Design
TLDR
This paper describes the process to define a Domain Specific Modelling Language (DSML) for serious game design modelling. Expand
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State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning
TLDR
This study aims to investigate the use of model-driven software engineering approaches to facilitate non-technical domain experts (teachers) to plan, develop and maintain game-based learning resources regardless of the intricacies of the game engine/environment (platform) used. Expand
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An Application of Game Technology to Virtual University Campus Tour and Interior Navigation
Many applications optimistically claim the title of virtual campus tour nowadays with a small minority deserving it. Throughout this paper various virtual campus tours are explored and analysed alongExpand
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A Model-Driven Framework to Support Development of Serious Games for Game-based Learning
TLDR
This paper presents a new framework based on a model-driven approach designed to aid non-technical domain experts in the production of serious games for use in game-based learning. Expand
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Introduction to Games-Based Learning
TLDR
This chapter provides an overview of gamesbased learning by describing computer games, their application in education and training, and related terms used to describe the approach. Expand
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A Platform Independent Game Technology Model for Model Driven Serious Games Development.
TLDR
We present our Game Technology Model (GTM) which models serious game software in a manner independent of any hardware or operating platform specifications for use in our Model Driven Serious Game Development Framework. Expand
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Adding a Third Dimension to BPMN as a Means of Representing Cyber Security Requirements
TLDR
We investigate a new approach to modelling security and propose a solution which aims to overcome current issues whilst still providing functionality to include all concepts potentially modellable in BPMN related to cyber security. Expand
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