• Publications
  • Influence
Mindstorms: Children, Computers, and Powerful Ideas
  • S. Papert
  • Engineering, Psychology
  • 1 December 1982
The Gears of My Childhood Before I was two years old I had developed an intense involvement with automobiles. The names of car parts made up a very substantial portion of my vocabulary: I wasExpand
The children's machine: rethinking school in the age of the computer
Yearners and Schoolers Personal Thinking School: Change and Resistance to Change Teachers A World for Learning An Anthology of Learning Stories Instructionism versus Constructionism ComputeristsExpand
Counter-Free Automata
A particular class of finite-state automata, christened by the authors "counter-free," is shown here to behave like a good actor: it can drape itself so thoroughly in the notational guise and embedExpand
Epistemological Pluralism: Styles and Voices within the Computer Culture
The prevailing image of the computer represents it as a logical machine and computer programming as a technical, mathematical activity. Both the popular and technical culture have constructedExpand
Affective Learning — A Manifesto
A large perspective of new research in which computer technology is used to redress the imbalance that was caused (or, at least, accentuated) by the computer itself is projects. Expand
The Children's Machine
A portable sheetboard cutting machine of the type in which a saw is slidably mounted on guide rails which extend upwardly across and in front of a work supporting frame to make both horizontal and angular cuts without moving the sheetboard on the frame. Expand
Epistemological Pluralism and the Revaluation of the Concrete.
concrete. In the simplest case, an object moving on a computer screen might be defined by the most formal of rules and so be like a construct in pure mathematics; but at the same time it is visible,Expand
Teaching Children Thinking
  • S. Papert
  • Sociology, Computer Science
  • 1 September 1972
Summery This paper is dedicated to the hope that someone with power to act will one day see that contemporary research on education is like the following experiment by a nineteenth‐century engineer...
Software Design as a Learning Environment
In a Logo‐based learning environment in a Boston inner‐city public school, a fourth‐grade class was engaged during one semester in the design and production of educational software to teach fractions, revealing greater mastery of both Logo and fractions as well as acquisition of greater metacognitive skills by the experimental class than by either control class. Expand