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Sex, Lies, and Video Games: The Portrayal of Male and Female Characters on Video Game Covers
Two hundred twenty-five console video game covers obtained from online retail sites were examined for portrayals of men and women. We hypothesized that males would be portrayed more often, but that… Expand
Video Game Playing and Academic Performance in College Students.
The relations between media consumption, especially TV viewing, and school performance have been extensively examined. However, even though video game playing may have replaced TV viewing as the most… Expand
Trait beliefs that make women vulnerable to math disengagement
Abstract This study examined if women’s beliefs regarding the malleability of traits influences their tendency to disengage from the math domain following failure. As predicted, women who believed… Expand
Playing With Prejudice: The Prevalence and Consequences of Racial Stereotypes in Video Games
- Melinda C. R. Burgess, K. Dill, S. P. Stermer, S. R. Burgess, Brian P. Brown
- 31 August 2011
A content analysis of top-selling video game magazines (Study 1) and of 149 video game covers (Study 2) demonstrated the commonality of overt racial stereotyping. Both studies revealed that minority… Expand
SeX-Box: Exposure to sexist video games predicts benevolent sexism.
We examined the association between playing sexist video games and sexist attitudes. Undergraduate students (61 men and 114 women) indicated the level of perceived sexism present in their most… Expand
Xbox or SeXbox? An Examination of Sexualized Content in Video Games
Video games often offer players a chance to visit fantastical places that could never exist in reality. However, these interactions are related to and can influence how one perceives the real world.… Expand
Utility of the Illness Intrusiveness Scale in parents of children diagnosed with juvenile rheumatic diseases.
- D. Fedele, J. Ryan, +6 authors J. Chaney
- Psychology, Medicine
- Rehabilitation psychology
- 31 January 2012
OBJECTIVE To examine the factor structure and convergent validity of the Illness Intrusiveness Scale--Parent Version in mother and fathers of children and adolescents ages 7 to 18 (M = 13.56 years,… Expand
the ugLy duckLINg effect: exaMININg fIxed VerSuS MaLLeabLe beLIefS about beauty
- Melissa Burkley, Edward Burkley, S. P. Stermer, Angela Andrade, Angela C Bell, J. Curtis
- 23 September 2014
Storybook tales, movies, and beauty magazines often communicate the message that beauty is malleable. Malleable beliefs are generally found to be beneficial, but this is not the case in the beauty… Expand
the dOuBle-edged sWORd OF negative in-gROup steReOtyping
The present work examined the negative consequences that result when stigmatized individuals endorse negative in-group stereotypes after failure. Study 1 found that women given the opportunity to… Expand