• Publications
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Avoiding object misconceptions
This paper identifies and describes a number of misconceptions observed in students learning about object technology. It identifies simple, concrete, measures course designers and teachers can takeExpand
AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface
A prototype spatial audio user interface for a Global Positioning System (GPS) designed to allow mobile users to carry out location tasks while their eyes, hands or attention are otherwise engaged is described. Expand
AudioGPS: spatial audio in a minimal attention interface
A prototype audio user interface for a Global Positioning System (GPS) that is designed to allow mobile computer users to carry out a location task while their eyes, hands and attention are often otherwise engaged is considered. Expand
What is the Value of Virtual Reality for Conceptual Learning? Towards a Theoretical Framework
A theoretical framework for research into the relationship between Virtual Reality Environments and conceptual learning is proposed, suggesting that experience obtained through working in a particular class of Virtual reality Environments automatically improves both performance and conceptual understanding on a specific range of tasks. Expand
Feeling the beat where it counts: fostering multi-limb rhythm skills with the haptic drum kit
The study demonstrates that beginning drummers are able to learn intricate drum patterns from haptic stimuli alone, and identifies and discusses a variety of emerging design issues. Expand
Music and Human-Computer Interaction
This agenda-setting book presents state of the art research in Music and Human-Computer Interaction, which presents the very latest research, discusses fundamental ideas, and identifies key issues and directions for future work. Expand
A review of real-time EEG sonification research
An overview and critical review of the principal research to date in EEG data sonification is presented and future application domains which may benefit from new capabilities in the real-time sonification of EEG data are discussed. Expand
Learning About Harmony with Harmony Space: An Overview
  • S. Holland
  • Computer Science
  • Music Education: An Artificial Intelligence…
  • 25 August 1993
The design of the interface draws on Balzano’s and Longuet-Higgins’ theories of tonal harmony, and some of the musical tasks which they make tractable for beginners and experienced musicians are discussed. Expand
Whole Body Interaction in Abstract Domains
There is evidence, outlined below, that whole body interaction offers excellent affordances for some highly abstract applications areas, including mathematics, programming and musical harmony. Expand
Data, Data Everywhere, and Still Too Hard to Link: Insights from User Interactions with Diabetes Apps
Evidence is provided that commonly used interfaces for diabetes self-management apps, while providing certain benefits, can fail to explicitly address the cognitive and emotional requirements of users. Expand