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Creatures: artificial life autonomous software agents for home entertainment
- S. Grand, D. Cliff, Anil Malhotra
- Computer ScienceAGENTS '97
- 8 February 1997
TLDR
Creation: Life and How to Make It
- S. Grand
- Art
- 1 October 2001
From the Publisher:
Working mostly alone, almost single-handedly writing 250,000 lines of computer code, Steve Grand produced Creatures, a revolutionary computer game that allowed players to create…
The Creatures Global Digital Ecosystem
TLDR
Expert Opinion: Creatures: An Exercise in Creation
- S. Grand
- Computer ScienceIEEE Expert
- 1 July 1997
TLDR
Creatures: Entertainment Software Agents with Artificial Life
We present a technical description of Creatures, a commercial home-entertainment software package. Creatures provides a simulated environment in which exist a number of synthetic agents that a user…
Of Mountains and Molehills
- S. Grand
- Education
- 1 November 1998
From the combination of knowledge and actions, someone can improve their skill and ability. It will lead them to live and work much better. This is why, the students, workers, or even employers…
Playing God: The Historical Motivations of Artificial Life
- S. Grand
- Biology
- 2012
Just as artificial intelligence comes in several philosophically distinct flavors—for instance, Strong versus Weak—the discipline of artificial life can encompass a number of things, from the…
The year 2001 bug: whatever happened to HAL?
- S. Grand
- ArtIEEE Intell. Syst.
- 1999
In 1950, Alan Turing made a prediction: within 50 years, the idea that machines can think will be commonplace and computers will routinely pass the Turing Test. Those in the AI business have only one…
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