• Publications
  • Influence
Developing the DSM-IV-DSM-IV Criteria to Identify Adolescent Problem Gambling in Non-Clinical Populations
  • S. Fisher
  • Psychology, Medicine
  • Journal of Gambling Studies
  • 2004
This paper presents a revised version of DSM-IV-J criteria for youth, the DSM-IV-MR-J, together with psychometric data stemming from its use in a major prevalence study of adolescent gambling andExpand
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Measuring pathological gambling in children: The case of fruit machines in the U.K.
  • S. Fisher
  • Psychology, Medicine
  • Journal of Gambling Studies
  • 1 September 1992
The alleged incidence of addiction to fruit machine gambling among children in the U.K. has highlighted the need for a measure to define and count pathological gambling in children. The DSM-IVExpand
  • 145
  • 25
Identifying video game addiction in children and adolescents.
  • S. Fisher
  • Psychology, Medicine
  • Addictive behaviors
  • 1 September 1994
There is a current trend of thought among some scholars of gambling that arcade video game playing in some adolescents may develop into a behavior which resembles a gambling addiction. A scale,Expand
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Gambling and pathological gambling in adolescents
  • S. Fisher
  • Psychology
  • Journal of Gambling Studies
  • 1 September 1993
A survey of U.K. secondary school children (aged 11–16 years) was undertaken to enquire into the prevalence of adolescent gambling and pathological gambling on fruit machines, and related behaviours.Expand
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The Pull of the Fruit Machine: A Sociological Typology of Young Players
This paper seeks to provide a sociological account of how children and young people orient to fruit machine gambling. The account is based upon the findings of an ethnographic study and is presentedExpand
  • 118
  • 11
Current trends in slot machine gambling: Research and policy issues
This paper introduces a special issue of theJournal of Gambling Studies on slot machine gambling, and overviews some current trends concentrating on research and policy issues. It is demonstratedExpand
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The amusement arcade as a social space for adolescents: an empirical study
A questionnaire survey of 460 children undertaken in 1990 gathered data on arcade use in adolescents aged between 11 and 16 years. More of the children surveyed visited arcades regularly than anyExpand
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CanCore: Metadata for Learning Objects
TLDR
The vision of reusable digital learning resources or objects, made accessible through coordinated repository architectures and metadata technologies, has gained considerable attention. Expand
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Handbook of Life Stress, Cognition and Health
A comprehensive and authoritative review of experience, theory and management/therapy of the stresses associated with life events (psychological and physical well being). Models of stress and illnessExpand
  • 569
  • 4
  • PDF
Stress and mental control.
Normally, 'we seem to have a measure of control over our thinking. We often attend to things just by wanting to do so, and attend away as well when it suits us. The luxury of mental control isExpand
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  • PDF