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  • Influence
Gender, Identity, and Language Use in Teenage Blogs
The results suggest that teenagers stay closer to reality in their online expressions of self than has previously been suggested, and that these explorations involve issues, such as learning about their sexuality, that commonly occur during the adolescent years.
Children as Consumers: Advertising and Marketing
  • S. Calvert
  • Business
    The Future of children
  • 24 May 2008
Overall, Calvert concludes, children live and grow up in a highly sophisticated marketing environment that influences their preferences and behaviors.
Brief Report: Vocabulary Acquisition for Children with Autism: Teacher or Computer Instruction
Children with autism were more attentive, more motivated, and learned more vocabulary in the computer than in the behavioral program, and implications are considered for the development of computer software to teach vocabulary to children who have autism.
Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits.
The literature on exergames, with a special emphasis on physical education courses and the potential of exergame play to improve students' physical health, as well as transfer effects that may benefit related physical, social, and academic outcomes are summarized.
Children's Journeys Through the Information Age
From the Publisher: Children's Journeys Through the Information Age by Sandra Calvert addresses many of the issues surrounding our culture's continuing immersion into technology,looking particularly
Infant and Early Childhood Exposure to Adult-Directed and Child-Directed Television Programming: Relations with Cognitive Skills at Age Four
This study described the relations among the amount of child-directed versus adult-directed television exposure at ages 1 and 4 with cognitive outcomes at age 4. Sixty parents completed 24-hour
Competitive versus cooperative exergame play for African American adolescents' executive function skills: short-term effects in a long-term training intervention.
The findings link competitive exergame play to beneficial cognitive outcomes for at-risk ethnic minority adolescents.