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Design-Based Research: Putting a Stake in the Ground
The emerging field of the learning sciences is one that is interdisciplinary, drawing on multiple theoretical perspectives and research paradigms so as to build understandings of the nature andExpand
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Making learning fun: Quest Atlantis, a game without guns
This article describes the Quest Atlantis (QA) project, a learning and teaching project that employs a multiuser, virtual environment to immerse children, ages 9–12, in educational tasks. QA combinesExpand
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Replaying history: learning world history through playing civilization iii
Digital games is an emerging entertainment medium that an increasing number of educators are examining as tools for engaging learners. Yet, few models exist for how to use contemporary gaming mediaExpand
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What Do Students Gain by Engaging in Socioscientific Inquiry?
The question of what students gain by engaging in socioscientific inquiry is addressed in two ways. First, relevant literature is surveyed to build the case that socioscientific issues (SSI) canExpand
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Smart People or Smart Contexts? Cognition, Ability, and Talent Development in an Age of Situated Approaches to Knowing and Learning
Intelligence, expertise, ability and talent, as these terms have traditionally been used in education and psychology, are socially agreed upon labels that minimize the dynamic, evolving, andExpand
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Searching for Safety Online: Managing "Trolling" in a Feminist Forum
A common phenomenon in online discussion groups is the individual who baits and provokes other group members, often with the result of drawing them into fruitless argument and diverting attention from the stated purposes of the group. Expand
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Doing science at the elbows of experts: Issues related to the science apprenticeship camp
The purpose of this paper is to synthesize literature related to apprenticeship learning, the sociology of science, and K-12 science education to develop a set of characteristics forExpand
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Situationally embodied curriculum: Relating formalisms and contexts
This study describes an example of design-based research in which we make theoretical improvements in our understanding, in part based on empirical work, and use these to revise our curriculum and,Expand
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A co-evolutionary model for supporting the emergence of authenticity
The purpose of this study was to share our experiences using emerging technologies to create an authentic learning context where preservice teachers at a university and practicing K-12 teachersExpand
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Curriculum-Based Ecosystems: Supporting Knowing From an Ecological Perspective
The goal of this article is to advance an ecological theory of knowing, one that prioritizes engaged participation over knowledge acquisition. To this end, the authors begin by describing theExpand
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