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Mapping learning and game mechanics for serious games analysis
TLDR
This paper proposes the Learning Mechanics–Game Mechanics (LM-GM) model, which supports SG analysis and design by allowing reflection on the various pedagogical and game elements in an SG. Expand
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The Design Principles for Flow Experience in Educational Games
TLDR
We present a flow framework that describes the building blocks of flow experience that can be used to design appealing and effective educational games for formal and informal learning contexts. Expand
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Essential features of serious games design in higher education: Linking learning attributes to game mechanics
TLDR
This paper consolidates evidence and material from a range of specialist and disciplinary fields to provide an evidence-based review and synthesis on the design and use of serious games in higher education. Expand
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The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting
TLDR
This paper presents the development approach of a digital game: PR:EPARe (Positive Relationships: Eliminating Coercion and Pressure in Adolescent Relationships), designed by a cross-disciplinary team of UK researchers from Coventry University's Studies inAdolescent Sexual Health (SASH) research group and the Serious Games Institute. Expand
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EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education
Game-based learning (GBL) is often found to be technologically driven and more often than not, serious games for instance, are conceptualised and designed solely for digital platforms and state ofExpand
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Framing the Adoption of Serious Games in Formal Education
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid technological innovation and associated changes in the way we work and live. As well as accommodation ofExpand
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Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning
TLDR
We introduce the LMGM-SDT theoretical framework, where the use of DGBL is analyzed through the Learning Mechanics and Game Mechanics mapping model (LM-GM) and its relation with the components of the SDT. Expand
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Flow framework for analyzing the quality of educational games
TLDR
The challenge of educational game design is to develop solutions that appeal to as many players as possible, but are still educationally effective. Expand
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Towards a trans-disciplinary methodology for a game-based intervention development process
TLDR
This paper reflects on trans-disciplinary considerations, informed by frameworks such as the Four-Dimensional Framework (4 DF), the Intervention Mapping ( IM) approach, Mechanics Dynamics Aesthetics model ( MDA) and Learning Mechanics-Game Mechanics ( LM-GM) mapping. Expand
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Designing serious games for education: From pedagogical principles to game mechanisms
Serious Games represent an important opportunity for improving education thanks to their ability to compel players and to present realistic simulations of real-life situations. The scientificExpand
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