S. Tejaswi Peesapati

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Reminiscing is a valuable activity that people of all ages spontaneously and informally partake in as part of their everyday lives. This paper discusses the design and use of Pensieve, a system that supports everyday reminiscence by emailing memory triggers to people that contain either social media content they previously created on third-party websites or(More)
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Vascular lesions represent one of the rare disorders affecting overall quality of life of a child. A wide variety of these conditions are known, ranging from a simple nevus to life-threatening hemangiomas. These conditions make the treatment options more complex due to the fear of uncontrollable bleeding. The present case is one of the rare combinations of(More)
The increasing popularity of online photo sharing makes encountering photos from other cultures an increasingly common event online. We present an online study investigating how photos' cultural origins interact with people's cultural backgrounds to influence their feelings about and tagging of online photos. People tend to feel closer to photos from their(More)
The use of applications on mobile devices has changed dramatically over the past few years. While web browsing was once a common activity, it's now reported that 86% of time on mobile phones is in apps other than the browser. We set out to understand how the mobile web was currently fitting into people's lives and what web sessions looked like. Finding a(More)
Reminiscence is a valuable human activity; this one-day workshop explores how HCI practice and research can understand and support people in their reminiscing. The workshop has two main goals. First, it hopes to bring together academics and practitioners from both social and technical perspectives who are interested in studying and supporting reminiscence.(More)
Previous work creating systems for collaborative search has mainly focused on solutions for the desktop. However, as the majority of web use moves to mobile phones, few systems have been created on this platform to support collaboration around search results. Mobile search is often a collaborative activity where the input of a group is sought before making(More)
We describe a series of studies using three methods to understand usage of a cards-based mobile queryless search experience. An existing product was chosen as stimuli to allow for quick execution to learn from participants who have had experience over an extended period of time, as opposed to only studying first time use. Findings from these studies provide(More)
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