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Currently human-computer interaction is limited by the use of mouse and keyboard. It would be an improvement when humans could communicate through language and speech with intelligent devices in their environment. On the side of these intelligent computational devices, the task of understanding language is far from trivial. The language and speech(More)
In this paper we investigate the possibilities to combine several computer vision methods to detect humans into a new detection method that outperforms all the other detection methods individually. To accomplish this, a combination of statistical methods and knowledge about the distance of human body parts will be used. We present experimental results of(More)
AIMS Conventional tests for alcohol dependence often fail to detect hazardous and harmful alcohol use (HHAU) accurately. We previously validated the Bayesian Alcoholism Test (BAT) for the detection of HHAU among males. This uses 15 biochemical and clinical variables, including questionnaire data to calculate the probability of harmful (>80 g alcohol/day),(More)
The contribution of this paper is a search engine that recognizes and describes 48 human actions in realistic videos. The core algorithms have been published recently, from the early visual processing (omitted for review, 2012), recognition (omitted for review, 2012) and description (omitted for review, 2012) of 48 human actions. We summarize the key(More)
In 1994 Karl Sims published a paper[1] about evolving virtual creatures. He combined methods from genetic algorithms and neural networks to automatically evolve virtual creatures and let them learn how to move efficiently from one location to another. In this paper we propose an experiment to prove that Genetic algorithms are not the only way to simulate(More)
In this report we show our improvements to the eMotion application. While the goal of the original application was to measure emotion from a video stream the application has slowly evolved to something which allows the automatic extraction of face textures. In our project we focussed on improving the result of reapplying a face texture. We implemented(More)
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