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The effects of the Good Behavior Game (GBG) individualized across type and frequency of behavior were examined in three classes of severely behaviorally disordered students using a reversal design. The findings showed that the individualized GBG was effective in simultaneously decreasing a variety of inappropriate behaviors exhibited by the three classes,(More)
This article describes a study examining the homework practices of 48 students with learning disabilities and a matched sample of 48 nondisabled students. Students ranged in age from 11 to 15 years and attended Grades 6 through 8. Students in both groups completed the Student Survey of Homework Practices, a 27-item, Likert-type questionnaire examining(More)
The efficacy of a consensus based group-evaluation system was examined using a reversal design. Two groups of students with disabilities served as subjects. The group-evaluation system involved: (a) dividing the groups into teams; (b) having each team agree on a common rating for the group's behavior during a specified time period; (c) comparing each team's(More)
This investigation examined the incidence and types of health-related problems of migrant children as identified by school health medical personnel. Results indicated 615 of 1,000 (61.5%) children in the sample has health-related problems. The incidence rates were physical (22%), visual (10.8%), dental (10.4%), auditory (7.5%), immunization (5.5%), and(More)