Sébastien George

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Serious games are pedagogical multimedia products made to help learners develop specific skills. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process. When developing Serious Games (SGs) for academic purposes, not only is there a budgetary challenge, but there is(More)
This paper deals with a distance learning environment in the field of educational robotics. On the one hand, the learners interact with this environment through pedagogical activities (browsing electronic book, designing and building micro-robots, describing and driving micro-robots). On the other hand, the teacher has to prepare these activities and to(More)
This paper proposes a qualitative approach for identifying learners’ engagement from their traces of interactions performed in the learning game. Learners’ engagement is an effective indicator of their motivation, acceptance and attachment to the learning activity. Engagement also informs about the relevance of the content and the effectiveness of the(More)
This paper presents TrAVis (Tracking Data Analysis and Visualization Tools), a Web-based system that assists the students in visualizing their communication activities in distance learning situations. While most of the existing systems in the same genre are exclusively dedicated to the teachers, TrAVis is objectively designed and implemented for both(More)
In this paper, the potential of contextual communications with mobile technologies is explored. Context-aware applications allow relevant information and services to be delivered to users at a given time. One of the two objectives of our work is to propose a generic user’s context model for mediated communications. This model is based on six dimensions:(More)
Purpose – This paper presents a part of our research work that places an emphasis on Tracking Data Analysis and Visualization (TrAVis) tools, a web-based system, designed to enhance online tutoring and learning activities, supported by computer-mediated communication (CMC) tools. TrAVis is particularly dedicated to assist both tutors and students in the(More)
This paper explores the introduction of mobile technologies in a particular serious games subset called learning games. We focus on two main purposes where mobility turns out to be useful: situated learning and collaborative learning. The article outlines the opportunities and the remaining challenges for these learning situations. Some important issues are(More)
In distance learning systems, communication tools are rarely integrated into learning activities, which does not encourage their use. The main goal of our work is to mitigate this lack of integration. Our aim is to bring the discussion activities closer to the learning activities, i.e. to situations to which the discussions must ideally relate to in order(More)
Nowadays, Information and Communication Technologies change the way students learn. Many researches focus on the development of new forms of pedagogy and software for student learning. But ICT also involve changes in teachers’ roles, which are not yet well defined in particular for on-line tutors. In this paper, we present new ways for tutors to define(More)