Sébastien Deguy

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In this paper, we propose a flexible noise model for multi-dimensional map synthesis. This model allows the generation of a very varied range of maps, that can be used as perturbation functions, for the generation of color textures, or as bump or displacement maps, for geometric deformation of surface or volume objects. We demonstrate that, because the(More)
We present a new method of fractal-based texture analysis, using the multiscale fractional Brownian motion texture model, and a new parameter, intermittency. The intermittency parameter p describes a degree of presence of the textural information: a low value of p implies a very lacunar texture. The multi-scale fractional Brownian motion model allows to(More)
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