Ryan Bown

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Research Quest: Dino Lab is designed to encourage the acquisition of higher-order critical thinking skills of middle school students. In order to arrive at the design for the game, the team conducted several participatory design sessions utilizing the Design Box methodology. In doing so, the team was able to gather data and elevator pitches from the end(More)
Critical thinking, especially complex levels, is a challenging skill set to cultivate in traditional classrooms using typical curriculum materials. A serious game called Research Quest: Dino Lab, developed as part of the Natural History Museum of Utah's new prototype critical thinking curriculum Research Quests, was designed to facilitate higher levels of(More)
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