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We discuss the experience of constructing the application FearNot! (Fun with Empathic Agents Reaching Novel Outcomes in Teaching), an application of virtual drama to anti-bullying education inspired by Forum Theatre. An appraisal-driven agent architecture is presented as a mechanism for generating an emergent, that is, unscripted, narrative. A small-scale(More)
Reearch into virtual environments on the one hand and artificial intelligence and artificial life on the other has largely been carried out by two different groups of people with different preoccupations and interests, but some convergence is now apparent between the two fields. Applications in which activity independent of the user takes place — involving(More)
In this paper we consider the clash between the pre-scripted character of much narrative and the freedom afforded by a Virtual Environment. We discuss the concept of emergent narrative as a possible way of avoiding this clash. We examine the role of a VE user in a narrative and consider the concept of social presence as a means of reconciling the freedom of(More)
When building agents and synthetic characters, and in order to achieve believability, we must consider the emotional relations established between users and characters, that is, we must consider the issue of "empathy". Defined in broad terms as "An observer reacting emotionally because he perceives that another is experiencing or about to experience an(More)
This paper discusses the development of a believable agent-based educational application designed to develop inter-cultural empathy for 13-14 year old students. It considers relevant work in cultural taxonomy and adaptation to other cultures as well as work showing that users are sensitive to the perceived culture of believable interactive characters. It(More)
The field of socially intelligent agents (SIA) is a fast growing and increasingly important area that comprises highly active research activities and strongly interdisciplinary approaches. It is characterized by agent systems that show human style social intelligence. SIA systems are different from multi-agent systems, which are often only loosely related(More)
The paper reports work to create believable autonomous Non Player Characters in Video games in general and educational role play games in particular. It aims to increase their ability to respond appropriately to the player’s actions both cognitively and emotionally by integrating two models: the cognitive appraisal-based FAtiMA architecture, and the(More)
In this paper we consider the role of story in digital technology enhanced learning and the issues involved in constructing digital narrative learning environments. We will see that story has played an important role in education for a very long time, well pre-dating the use of digital technologies, and can be closely related to a number of theoretical(More)