Rustam Tagiew

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  • Rustam Tagiew
  • 2008
We introduce a language for the representation of a subset of strategic interactions. The representation is based on Petri nets. Representable games are restricted to have a finite number of states and actions. The language is additionally able to define time critical processes with discrete time periods. It can be used for both tasks of practical game(More)
This work lies in the fusion of experimental economics and data mining. It continues author's previous work on mining behavior rules of human subjects from experimental data, where game-theoretic predictions partially fail to work. Game-theoretic predictions aka equilibria only tend to success with experienced subjects on specific games, what is rarely(More)
In this paper, we want to introduce experimental economics to the field of data mining and vice versa. It continues related work on mining deterministic behavior rules of human subjects in data gathered from experiments. Game-theoretic predictions partially fail to work with this data. Equilibria also known as game-theoretic predictions solely succeed with(More)
The task of managing general game playing in a multi-agent system is the problem addressed in this paper. It is considered to be done by an agent. There are many reasons for constructing such an agent, called general game management agent. This agent manages strategic interactions between other agents-players, natural or also artificial. The agent records(More) – a non-profit democratic hospex service set up for growth. Abstract—This paper presents an extensive data-based analysis of the non-profit democratic hospitality exchange service We hereby pursuit the goal of determining the factors influencing its growth. It also provides general insights on internet-based hospitality exchange(More)