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The interactive STANDUP software was developed to provide children who use augmentative and alternative communication (AAC) with a “language playground.” The software provides appropriate functionality for users with physical, speech, and language impairments to generate and tell novel punning riddles at different levels of complexity. STANDUP(More)
This paper presents our efforts at developing an Indonesian morphological analyser that provides a detailed analysis of the rich affixation process 1. We model Indonesian morphology using a two-level morphology approach, decomposing the process into a set of morphotactic and morphophonemic rules. These rules are modelled as a network of finite state(More)
A comprehensive experimental and modelling study on the acid-catalysed hydrolysis of the water hyacinth plant (Eichhornia crassipes) to optimise the yield of levulinic acid (LA) is reported (T=150-175 degrees CH2SO4 = 0.1-1M, water hyacinth intake=1-5wt%). At high acid concentrations (>0.5M), LA was the major organic acid whereas at low acid concentrations(More)
Since the early 1990s, there have been a number of small-scale computer programs which automatically constructed simple verbal jokes (puns), but none of these were fully developed systems which could be used for a practical application. We describe the building and testing of the STANDUP program – a large-scale, robust, interactive, user-friendly(More)
The past 15 years has seen the development of a number of programs which perform tasks in the area of humour, but these have been exploratory research prototypes, usually on a very small scale, and none of them interacted with users. Amongst those which actually created humorous texts, the JAPE program was probably the most substantial, but even it was far(More)
This paper presents initial experiments in constructing a probabilistic parser for Indonesian. Due to the unavail-ability of a large manually parsed corpus, we start from an existing symbolic parser [4] to parse a balanced collection of Indonesian sentences. A probabilistic CFG language model is extracted, ignoring explicit linguistic information encoded in(More)
As part of a project to construct an interactive program which would encourage children to play with language by building jokes, we developed a lexical database, starting from WordNet. To the existing information about part of speech, synonymy, hyponymy, etc., we have added phonetic representations and phonetic similarity ratings for pairs of words/phrases.