Rui Nabeshima

  • Citations Per Year
Learn More
Recently, the number of researches aiming at showing real world objects from arbitrary viewpoint have been steadily growing. The processing method is divided into three stages: 3D shape reconstruction by the visual cone intersection method, conversion of 3D shape representation from a voxel form into a triangular patch form, and coloring triangular patches.(More)
In this paper, we present a system generating free-viewpoint video in real-time using multiple cameras and a PC-cluster. Our system firstly reconstructs a shape model of objects by the visual cone intersection method, secondly transforms the shape model represented in terms of a voxel form into a triangular patch form, thirdly colors vertexes of triangular(More)
This paper represents a method to stabilize the frame rate of real-time free-viewpoint video generation. When we apply real-time free-viewpoint video to live video broadcasting, the frame rate of video processing should be constant. Otherwise, presented video gives viewers unnatural feeling due to time inconsistency. Our method to generate freeviewpoint(More)
  • 1