Rubén Nieto

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The aim of this work was to study whether fear of movement, and pain catastrophizing predict pain related-disability and depression in sub-acute whiplash patients. Moreover, we wanted to test if fear of movement is a mediator in the relation between catastrophizing and pain-related disability/depression as has been suggested by the fear-avoidance model(More)
This paper describes the development and preliminary validation of a self-administered instrument designed to measure parents/caregivers' responses to children's pain episodes. For empirical validation purposes, a 60-item inventory was answered by 401 adults whose children's ages ranged from 6 to 16 years (mean=10.44, and SD=2.25 years). Factor structure(More)
UNLABELLED The main objective of this research was to determine the initial psychometric properties of the Spanish Version of the Faces Pain Scale-Revised (FPS-R) as a measure of pain intensity for use with the elderly. To assess the scaling properties, validity, and reliability of the FPS-R, a total sample of 177 subjects aged 65 years or older(More)
We explored the impact of an interactive VR environment on pain cognitions (in vivo catastrophizing and pain self-efficacy) and pain-related measures: pain threshold, pain tolerance, Pain Sensitivity Range (PSR), pain intensity and time estimation in a sample of healthy students. Sense of presence is essential to conduct a psychological treatment; if(More)
This paper describes the configuration of a networked control system with multiple distributed cameras as edge nodes of a cyber-physical system. The proposed architecture deploys multiple distributed on computer vision edge nodes capturing the motion of mobile robots to interact with people on the environment. The camera nodes, network devices and mobile(More)
The Pain-Coping Questionnaire was developed for children to assess pain-coping strategies. It was originally suggested as a second-order factor measure: eight first-order factors and three higher-order factors. The main objective of this study was to investigate the psychometric properties of the PCQ when used with children and adults. Two samples of 702(More)
There is evidence that virtual reality (VR) pain distraction is effective at improving pain-related outcomes. However, more research is needed to investigate VR environments with other pain-related goals. The main aim of this study was to compare the differential effects of two VR environments on a set of pain-related and cognitive variables during a cold(More)
Reading is a skill, which is the ground of the most of processes of learning and it is necessary in order to stimulate children cognitive abilities such as mental agility, language, decision making, etc. However, reading is not considered an enjoyable activity by children. Thus, we propose NFCBook, a digital gamebook based on Tangible User Interfaces. The(More)
Objective: Information and communication technologies (ICT) have great potential for health care. In this study we explore undergraduate psychology students' perceptions about different specific uses of ICT for health (i.e. online interventions, health information websites, telehealth and online social networks). A total of 113 students answered an online(More)