Rozenn Bouville Berthelot

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We present a generic architecture which enables the loading of several 3D formats in most 3D application engines. The purpose of this work is to solve the interoperability issue among 3D formats raised by the multiplicity of formats. We propose a programming interface, the Scene Graph Adapter, that allows mixing several 3D formats in a single application(More)
We present a 3D container model that enables the compositing of 3D file formats. It allows not only to compose 3D scenes made of several 3D files of different types but also to combine their functionalities and to make them interact together in the rendering window. This model, called 3DFC for 3D File Container, relies on the Scene Graph Adapter (SGA)(More)
The exchange of avatars, i.e. the actual fact of changing once avatar with another one, is a promising trend in multi-actor virtual environments. It provides new opportunities for users, such as controlling a different avatar for a specific action, retrieving knowledge belonging to a particular avatar, solving conflicts and deadlocks situations or even(More)
In this paper we present #SEVEN, a sensor effector model that enables the execution of complex scenarios for driving Virtual Reality applications. #SEVEN is based on an enhanced Petri net model which is able to describe and solve intricate event sequences. Our model also proposes several useful features for the design of collaborative scenarios for(More)
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