Rowel O. Atienza

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ANEEME is a system for automatic skeletal rigging of 3D scanned humanoid objects such as toys, figurines, sculptures and even humans. Unlike other automatic skeletal rigging techniques, ANEEME does not require humanoid objects to be in a specific pose, (e.g. T-Pose) before scanning and rigging. If 3D models have limbs touching other parts of the body, the(More)
We present a method for the real-time procedural generation of a growing plant based on biological rules and physical assumptions, using corn as our model organism. Circular contours and segments of spirals are used to model the plant modules, i.e. leaf lamina, leaf sheath and stem. The growth of the plant modules is controlled by parametrized growth(More)
High fidelity and interactive 3D characters abound in virtual and augmented reality. However, making one usually requires manual skeleton extraction and specification on how the body reacts with the translation and rotation of the bones. While there are previous works that already solve this problem, most systems have limitations with the input or the(More)
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