Rowel O. Atienza

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One of the biggest obstacles facing humans and robots is the lack of means for natural and meaningful interaction. Robots find it difficult to understand human intentions since our way of communication is different from the way machines exchange their information. Our aim is to remove this barrier by creating systems that react and respond to natural human(More)
Knowledge of English in the Philippines is important not only in the work place, but as well as in education. English is the primary language of instruction in the Philippines, even in public schools. Students who have difficulty understanding English will also have trouble with the other subjects like Science and Math. However, there is a lack of qualified(More)
High fidelity and interactive 3D characters abound in virtual and augmented reality. However, making one usually requires manual skeleton extraction and specification on how the body reacts with the translation and rotation of the bones. While there are previous works that already solve this problem, most systems have limitations with the input or the(More)
Note-taking applications today have features that imitate the behavior of real handwriting such as smooth strokes, responsive interface, and stroke thinning. However, the problem is that the writing tools of these applications do not fully simulate the feel of their real counterpart. Some of these applications have flaws like unnatural pen thinning effect,(More)
We present a method for the real-time procedural generation of a growing plant based on biological rules and physical assumptions, using corn as our model organism. Circular contours and segments of spirals are used to model the plant modules, i.e. leaf lamina, leaf sheath and stem. The growth of the plant modules is controlled by parametrized growth(More)
ANEEME is a system for automatic skeletal rigging of 3D scanned humanoid objects such as toys, figurines, sculptures and even humans. Unlike other automatic skeletal rigging techniques, ANEEME does not require humanoid objects to be in a specific pose, (e.g. T-Pose) before scanning and rigging. If 3D models have limbs touching other parts of the body, the(More)