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Boundaries between formal and informal learning settings are shaped by influences beyond learners' control. This can lead to the proscription of some familiar technologies that learners may like to use from some learning settings. This contested demarcation is not well documented. In this paper, we introduce the term 'digital dissonance' to describe this(More)
One of the promises of ITSs and ILEs is that they will teach and assist learning in an intelligent manner. Historically this has tended to mean concentrating on the interface, on the representation of the domain and on the representation of the student's knowledge. So systems have attempted to provide students with reifications both of what is to be learned(More)
The M-Ecolab was developed to provide motivational scaffolding via an on-screen character whose demeanour defended on modelling the learner's motivational state at interaction time. Motivational modelling was based on three variables: effort, independence and the confidence. A classroom evaluation was conducted to illustrate the effects of motivational(More)
This paper is based upon a Keynote presentation at CAL07 and extends previous introductory descriptions of the Ecology of Resources model of educational contexts. The relationships between the elements in the Ecology of Resources are a particular focus for discussion here. In particular, we consider how we might use the Ecology of Resources model to(More)
William Frawley's original and wide-ranging new book embraces linguistics, artificial intelligence, philosophy, and psychology in seeking a reconciliation between contemporary cognitive science and Vygotskian psychology. Lev Semenovich Vygotsky (1896-1934) was a Russian psychologist who founded the sociocultural school of psychology, which is based upon the(More)
When we consider the possibilities for the design and evaluation of Computer Supported Collaborative Learning (CSCL) we probably constrain the CS in CSCL to situations in which learners, or groups of learners collaborate with each other around a single computer, across a local intranet or via the global internet. We probably also consider situations in(More)
Learners do not always enjoy productive interactions with Multimedia Interactive Learning Environments. Their attention can be distracted away from the educational focus intended by designers and teachers through poor design and operational inadequacy. In this paper we describe a study of groups of learners using a multimedia CD-ROM research tool called(More)
Designing new educational experiences, which utilize novel technologies, are usable by teachers and learners and integrate well into existing, everyday educational contexts is extremely difficult. In this paper we describe the process of Human Centred Design as a cyclic process of evolution. An initial system design vision is communicated to a range of(More)