Rosario De Chiara

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Co-located collaboration in classroom is the topic we tackle in this paper. We present COFFEE a tailorable collaborative environment that is designed for interactive, co-located (i.e. Face2Face) collaboration in classroom. We present the requirements for tailorability that have driven our design, CoFFEE architecture, some tools that have been deployed and(More)
In this paper we study state-of-the-art technologies to design interactive and cooperative 3D environments that are based on videogame 3D engines. We provide, first, a categorization of videogame 3D engines from the point of view of their usage in creating interactive 3D worlds and show a comparison of the most important characteristics. Then, we show an(More)
Massive Multiuser Virtual Environments (MMVEs) are rapidly expanding both in the number of users and complexity of interactions. Their needs of computational resources offer new challenges for the computer scientists. In this paper we present some ideas on the implementation of a Massive Simulation Environments, a particular MMVE, distributed over a(More)
In this work, we present a massive simulation of a behavioral model using graphics hardware. In particular we took a well established model to simulate complex flocks and we focused our attention on its implementation using techniques to manage efficiently large amount of data. Using the recent programmability of GPUs and recent extensions of computer(More)
We focus on agent-based simulations where a large number of agents move in the space, obeying to some simple rules. Since such kind of simulations are computational intensive, it is challenging, for such a contest, to let the number of agents to grow and to increase the quality of the simulation. A fascinating way to answer to this need is by exploiting(More)
Agent-based simulation models are an increasingly popular tool for research and management in many, different and diverse fields. In executing such simulations the “speed” is one of the most general and important issues. The traditional answer to this issue is to invest resources in deploying a dedicated installation of dedicated computers. In this paper we(More)
Co-located collaboration in classroom is the topic we tackle in this paper. In particular we will describe how CoFFEE implements this kind of collaboration. CoFFEE is an extensible platform on which to implement different collaborative tools. Every tool renders a different kind cooperation between users. In this paper we will also provide further details in(More)
Many modern computational platforms, including “aggressive” multicore architectures, proposed exascale architectures, and many modalities of Internet-based computing are “task hungry”—their performance is enhanced by always having as many tasks eligible for allocation to processors as possible. The IC-scheduling paradigm for computations with inter-task(More)
Agent-Based Models (ABMs) are a class of models which, by simulating the behavior of multiple agents (i.e., ndependent actions, interactions and adaptation), aim to emulate and/or predict complex phenomena. One of the general features of ABM simulations is their experimental capacity, that requires a viable and reliable infrastructure to interact with a(More)