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This paper outlines and discusses the pedagogical approach, the technical design architecture, and an innovative implementation of a collaborative role-play simulation technology (called the Role-Play Simulation Generator). It also includes summative evaluation data derived from a case study application of this technology. The pedagogical approach of this(More)
This paper describes, analyses and compares the learning objectives and design of four roleplay simulations involving intercultural communication contexts. The aim is to elicit some practical observations in the search for an effective strategy for the creation of online roleplays that meet learning objectives involving intercultural communication settings.(More)
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