Ronan Champagnat

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The IRIS Network of Excellence (NoE) started its work in January 2009. In this paper we highlight some new research directions developing within the network: one is revisiting narrative formalisation through the use of Linear Logic and the other is challenging the conventional framework of basing Interactive Storytelling on computer graphics to explore the(More)
Interactive Storytelling is a major endeavour to develop new media which could offer a radically new user experience, with a potential to revolutionise digital entertainment. European research in Interactive Storytelling has played a leading role in the development of the field, and this creates a unique opportunity to strengthen its position even further(More)
Debugging is one of the main requirements for Interactive Storytelling (IS) authoring tools. During the authoring phase, authors have to specify large numbers of rules and actions as well as consider many possible paths. As a consequence, flaws may happen and finding them “by hand” is complex. Therefore the validation of an IS becomes a crucial issue and(More)
This paper deals with the modelling of batch systems by means of high-level Petri nets. Batch systems are systems that transform a continuous raw material through continuous equipment (as heat exchanger for example) and batch equipment (for instance, batch reactor). These systems are frequently used by chemical of food industry. Batch systems deal with(More)
Research on Interactive Storytelling has mainly focused on the opposition between a discourse point of view and a character point of view for a story. In this paper, we propose an approach to model Interactive Storytelling using Linear Logic, which is a support for reasoning on both points of view. Then we give an example on an educational game that shows(More)
Adding narrative in computer game is complicated because it may restrict player interactivity. Our aim is to design a controller that dynamically built a plot, through the game execution, centred on player’s actions. Tabletop Role-playing games manage to deal with this goal. This paper presents a study of role-playing games, their organization, and the(More)