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Research on affective computing is growing rapidly and new applications are being developed more frequently. They use information about the affective/mental states of users to adapt their interfaces or add new functionalities. Face activity, voice, text physiology and other information about the user are used as input to affect recognition modules , which(More)
Synchronous collaborative navigation is a form of social navigation where users virtually share a web browser. In this paper, we present a symmetric, proxy-based architecture where each user can take the lead and guide others in visiting web sites, without the need for a special browser or other software. We show how we have applied this scheme to a(More)
This research describes a probabilistic approach for developing predictive models of how students learn problem-solving skills in general qualitative chemistry. The goal is to use these models to apply active, real-time interventions when the learning appears less than optimal. We first use self-organizing artificial neural networks to identify the most(More)
The IMMEX (Interactive Multi-Media Exercises) Web-based problem set platform enables the online delivery of complex, multimedia simulations, the rapid collection of student performance data, and has already been used in several genetic simulations. The next step is the use of these data to understand and improve student learning in a formative manner. This(More)
Rapid advancements in hardware, software, and connectivity are helping to shorten the times needed to develop computer simulations for science education. These advancements, however, have not been accompanied by corresponding theories of how best to design and use these technologies for teaching, learning, and testing. Such design frameworks ideally would(More)