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- Publications
- Influence
Mapping the road to fun: Natural video game controllers, presence, and game enjoyment
- P. Skalski, Ron Tamborini, Ashleigh K. Shelton, M. Buncher, Pete Lindmark
- Computer Science
- New Media Soc.
- 1 March 2011
TLDR
Defining Media Enjoyment as the Satisfaction of Intrinsic Needs
- Ron Tamborini, N. Bowman, A. Eden, Matthew N Grizzard, Ashley E. Organ
- Psychology
- 1 December 2010
This article presents a model of enjoyment rooted in self-determination theory (Deci & Ryan, 1985) that includes the satisfaction of three needs related to psychological wellbeing: autonomy,… Expand
The Role of Presence in the Experience of Electronic Games
- Ron Tamborini, P. Skalski
- Psychology
- 28 March 2006
Moral Intuition and Media Entertainment
- Ron Tamborini
- Psychology, Computer Science
- J. Media Psychol. Theor. Methods Appl.
- 13 May 2011
TLDR
Violent Virtual Video Games and Hostile Thoughts
- Ron Tamborini, M. Eastin, P. Skalski, Kenneth A. Lachlan, Thomas A. Fediuk, R. Brady
- Psychology
- 1 September 2004
A vioient virtuai-reaiity (VR) video game's short-term impact on telepresence and hostility was studied. Five weeks before a lab experiment, participants completed a questionnaire measuring prior… Expand
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Characterizing Mood Management as Need Satisfaction: The Effects of Intrinsic Needs on Selective Exposure and Mood Repair
- L. Reinecke, Ron Tamborini, Matthew Grizzard, R. Lewis, A. Eden, N. Bowman
- Psychology
- 1 June 2012
This study attempted to (a) extend traditional mood management theory research by investigating the influence of the intrinsic needs for competence and autonomy on selective exposure to video games… Expand
The Role of Social Presence in Interactive Agent-Based Persuasion
- P. Skalski, Ron Tamborini
- Psychology
- 28 September 2007
This investigation examines the extent to which interactive social agent technology can influence social presence, information processing, and persuasion. Specifically, it looks at how interactive… Expand
Media Enjoyment as Need Satisfaction: The Contribution of Hedonic and Nonhedonic Needs
- Ron Tamborini, Matthew Grizzard, N. Bowman, L. Reinecke, R. Lewis, A. Eden
- Psychology
- 1 December 2011
Most early research on entertainment defines media enjoyment in functional terms as the satisfaction of hedonic needs. Two studies demonstrate the value of including nonhedonic and hedonic need… Expand
Popular Video Games: Quantifying the Presentation of Violence and Its Context
- S. Smith, Kenneth A. Lachlan, Ron Tamborini
- Psychology
- 1 January 2003
The aim of this study was to content analyze 60 of the most popular video games for violence from three gaming systems: Nintendo 64, Sega Dream- Cast, and Sony Playstation. Games were played for l0… Expand