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Programming user interfaces is hard, error-prone and expensive, but recent advances allow generating them from interaction design models. We present an approach for modeling interaction design that is inspired by human communication. Our interaction design models are discourse models, more precisely models of dialogues. They are based on theories of human(More)
Most current models of interaction design build on scenarios and task analysis. We think that interaction design should be more along the lines of communication between humans. With this motivation, our paper presents a new approach to modeling interaction design based on insights from theories of human communication. From such discourse models, we aim for(More)
The problems involved in the development of user interfaces become even more severe through the ubiquitous use of a variety of devices such as PCs, mobile phones and PDAs. Each of these devices has its own specifics that require a special user interface. Therefore, we developed and implemented an approach to generate user interfaces for multiple devices(More)
Automatic generation of user interfaces (UIs) has made some progress, but it still faces many challenges, especially when starting from high-level models. We developed an approach and a supporting tool for modeling discourses, from which the tool can generate WIMP (window, icon, menu, pointer) UIs automatically. This involves several complex steps, most of(More)
End users of software typically have to let someone else develop it and its user interface, or to learn to design and to program it themselves. Especially user interfaces developed by someone else may not fit well the given task. Designing and programming is hard and takes a lot of effort in general, and even more so for people not especially trained or(More)
Automated generation of graphical user interfaces (GUIs) from models is possible, but their usability is often not good enough for real-world use, in particular not for small devices. Also automated tailoring of GUIs for different devices is still an issue. Our tools provide such tailoring for different devices through automatic optimization of(More)
Any graphical user interface needs to have defined structure and behavior. So, in particular, models of Window / Icon / Menu / Pointing Device (WIMP) UIs need to represent structure and behavior at some level of abstraction, possibly in separate models. High-level conceptual models such as Task or Discourse Models do not model the UI per se. Therefore, in(More)
A model representing an interaction design is a prerequisite for model-driven generation of graphical user interfaces (GUIs). Related state-of-the-art methodologies typically assume that a suitable interaction model is already available and do not support the exploration of design alternatives or focus on how a high-quality interaction model can be(More)
Automated Window / Icon / Menu / Pointing Device User Interface (WIMP-UI) generation has been considered a promising technology for at least two decades. One of the major reasons why it has not become mainstream so far is that the usability of automatically generated UIs is rather low. This is mainly because non-functional requirements like layout or style(More)