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The interactive STANDUP software was developed to provide children who use augmentative and alternative communication (AAC) with a “language playground.” The software provides appropriate functionality for users with physical, speech, and language impairments to generate and tell novel punning riddles at different levels of complexity. STANDUP(More)
The past 15 years has seen the development of a number of programs which perform tasks in the area of humour, but these have been exploratory research prototypes, usually on a very small scale, and none of them interacted with users. Amongst those which actually created humorous texts, the JAPE program was probably the most substantial, but even it was far(More)
Since the early 1990s, there have been a number of small-scale computer programs which automatically constructed simple verbal jokes (puns), but none of these were fully developed systems which could be used for a practical application. We describe the building and testing of the STANDUP program – a large-scale, robust, interactive, user-friendly(More)
Augmentative and Alternative Communication (AAC) systems are communication aids for people who cannot speak because of motor or cognitive impairments. We are developing AAC systems where users select information they wish to communicate, and this is expressed using an NLG system. We believe this model will work well in contexts where AAC users wish to go(More)
OBJECTIVE The VR-CoDES has been previously applied in the dental context. However, we know little about how dental patients with intellectual disabilities (ID) and complex communication needs express their emotional distress during dental visits. This is the first study explored the applicability of the VR-CoDES to a dental context involving patients with(More)
This paper describes a Natural Language Generation system (NLG), How was School Today? that automatically creates a personal narrative from sensor data and other media (photos and audio). It can be used by children with complex communication needs in schools to support interactive narrative about personal experiences. The robustness of story generation to(More)
As part of a project to construct an interactive program which would encourage children to play with language by building jokes, we developed a lexical database, starting from WordNet. To the existing information about part of speech, synonymy, hyponymy, etc., we have added phonetic representations and phonetic similarity ratings for pairs of words/phrases.
We are building a tool that helps children with Complex Communication Needs 1 (CCN) to create stories about their day at school. The tool uses Natural Language Generation (NLG) technology to create a draft story based on sensor data of the child’s activities, which the child can edit. This work is still in its early stages, but we believe it has great(More)
Children with complex communication needs who use voice output communication aids seldom engage in extended conversation. The “How was School today...?” system has been designed to enable such children to talk about their school day. The system uses data-to-text technology to generate narratives from sensor data. Observations, interviews and(More)
Currently available commercial Augmentative and Alternative Communication (AAC) technology makes little use of computing power to improve the access to words and phrases for personal narrative, an essential part of social interaction. In this paper, we describe the development and evaluation of a mobile phone application to enable data collection for a(More)