Roland Ossmann

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Accessibility of computer games is a Challenge. Indeed, making accessible a computer game is much more difficult than making accessible a desktop application. In this paper we first define game accessibility. Then we present a number of papers published in the last decade: specific games (audiogames, tactile games etc), games designed for all, and a few(More)
Computer games accessibility have initially been regarded as an area of minor importance as there were much more “serious” topics to focus on. Today, the society is slowly moving forward in the direction of accessibility and the conditions come to make new proposals for mainstream game accessibility. In this paper we’ll show the main reasons why it is(More)