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This article deals with educational opportunities for mixed reality games and related scenarios for learning. It discusses several issues and educational challenges to be tackled when linking augmented reality and augmented virtuality. Second, the paper describes the architecture of the ARLearn system which offers highly flexible support for different(More)
The Broker's Lounge is a shell for knowledge structuring and dynamic user interface generation which supports the personalisation of both information structures and user interfaces, emphasising options for context change and multi-dimensional constraint propagation. Two major applications have been developed so far: ELFI, an advisor that manages knowledge(More)
(2013). Design of a game-based pre-hospital resuscitation training for first responders. Abstract. This paper reports about the design of a game-based training intervention for pre-hospital resuscitation training. Our underlying assumption is, that survival chances in cardiac arrest situations could be significantly improved , if bystanders would be better(More)
With Internet technology and other information systems that are available today users can often easily find the information needed. However, there are still several situations, in which users do not succeed to get the information required. In this paper we suggest context models to help users finding information in adequate quantity and quality. In general,(More)
Mobile and in particular pervasive games are a strong component of future scenarios for teaching and learning. Based on results from a previous review of practical papers, this work explores the educational potential of pervasive games for learning by analysing underlying game mechanisms. In order to determine and classify cognitive and affective learning(More)
Mobile learning games have increasingly been topic of educational research with the intention to utilize their manifold and ubiquitous capabilities for learning and teaching. This paper presents a review of current research activities in the field. It particularly focuses is on the educational values serious mobile games provide. The study results(More)
User-driven annotation of learning content allows the user to interact with it in a flexible and an intuitive manner and hence personalize the content. This interaction, in most cases, follows the " paper and pen " note-taking paradigm. Though not without its advantages, this paradigm does not scale when the courses are delivered online as web pages. These(More)