This article deals with educational opportunities for mixed reality games and related scenarios for learning. It discusses several issues and educational challenges to be tackled when linking augmented reality and augmented virtuality. Second, the paper describes the architecture of the ARLearn system which offers highly flexible support for different… (More)
We report on a design-‐based research study that was conducted over nine months. It chronicles the development and implementation of HeartRun, a cardiopulmonary resuscitation (CPR) training approach for school children. Comparable to an unexpected emergency, BLOCKIN
Researcherssfrommvarioussfieldss(amonggwhich approachhisswhetherrknowledgeeabouttthe creationnorrusageecontexttoffanyypieceeof informationnwithinntheeorganisationallmemory anddknowledgeeaboutttheecurrenttcontexttoffany organisationallmemberrmayybeeuseddtooeffectively enhanceetheeindividual'ssaccessstooorganisational information.
Web-based Intelligent Design and Tutoring System (WINDS) is a European project 1 with the objective to implement a learning environment integrating an intelligent tutoring system, a computer instruction management system and a set of cooperative tools. This environment will be used to build a large knowledge base supporting Architecture and Civil… (More)
This article concerns the design of self-contained digital games for the lifelong learning context. Although the potential of games for teaching and learning is undisputed, two main barriers hamper its wide introduction. First, the design of such games tends to be complex, laborious and costly. Second, the requirements for a sensible game do not necessarily… (More)
The Broker's Lounge is a shell for knowledge structuring and dynamic user interface generation which supports the personalisation of both information structures and user interfaces, emphasising options for context change and multi-dimensional constraint propagation. Two major applications have been developed so far: ELFI, an advisor that manages knowledge… (More)
Despite research in mobile learning games has intensified over the last decade, there is relatively little research about how individual game mechanisms influence or change behaviour. This article aims at understanding the influence of the game mechanism role-playing and investigates how it can be used to alter behavioural intention. In order to do so, we… (More)