Rodrigo Duarte Seabra

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Teaching UML is a complex process. The traditional teaching methodology guided only by lectures is not characterized as the most appropriate strategy to teach modeling concepts so that students successfully learn the contents and the good software engineering practices involved in this activity. The study proposes using a tool that will contribute to(More)
Graphical Engineering and its applications require advanced abilities of visualization. The visualization ability and spatial reasoning are essential qualities for engineers due to their importance in the process of graphical communication and these professionals' need for solving spatial geometric problems. Yet, there is still no consensus on the exact(More)
The use of serious games has emerged as a differentiated strategy to promote the teaching of essential concepts and techniques in several areas of knowledge. To contribute to the student's formation process in Software Project Management, this research presents the development and validation of an electronic board serious game, named SCRUMI, for teaching(More)
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