Roberto Martínez Maldonado

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Tabletops have the potential to provide new ways to support collaborative learning generally and, more specifically, to aid people in learning to collaborate more effectively. To achieve this potential, we need to gain understanding of how to design tabletop environments so that they capture relevant information about collaboration processes so that we can(More)
While a number of guidelines exist for the design of learning applications that target a single group working around an interactive tabletop, the same cannot be said for the design of applications intended for use in multi-tabletops deployments in the classroom. Accordingly, a number of these guidelines for single-tabletop settings need to be extended to(More)
Designing, deploying and validating learning analytics tools for instructors or students is a challenge requiring techniques and methods from different disciplines, such as software engineering, human-computer interaction, educational design and psychology. Whilst each of these disciplines has consolidated design methodologies, there is a need for more(More)
Large amounts of data are generated while students interact with computer based learning systems. These data can be analysed through data mining techniques to find patterns or train models that can help tutoring systems or teachers to provide better support. Yet, how can we exploit students' data when they perform small-group face-to-face activities in the(More)
<i>Concept mapping</i> is a technique where users externalise their conceptual and propositional knowledge of a domain in a way that can be readily understood by others. It is widely used in education, so that a learner's understanding is made available to their peers and to teachers. There is considerable potential educational benefit in collaborative(More)
There are many contexts where it would be helpful to model the collaboration of a group. In learning settings, this is important for classroom teachers and for students learning collaboration skills. Our approach exploits the digital and audio footprints of the users' actions at collocated settings to automatically build a model of symmetry of activity.(More)
If multi-tabletop classrooms were available in each school, how would teachers plan and enact their activities to enhance learning and collaboration? How can they evaluate how the activities actually went compared with the plan? Teachers' effectiveness in orchestrating the classroom has a direct impact on students learning. Interactive tabletops offer the(More)
Touch-based tabletops are a form of embedded device for group collaboration. This work tackles two key problems for effective use of such tabletops: there is currently no easy way for people to identify themselves to the table; and most current hardware does not link a person's touches to their identity. This paper presents a system which tackles these(More)