Robert Kuchar

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Figure 1: Real-time rendering of the virtual reconstruction of the Friedrichsburg Castle This paper presents a novel highly immersive and interactive VR (virtual reality) installation targeted on photo-realistic real-time visualization. Although applicable to many other scenarios, this work is focused primarily on virtual reconstructions in the context of(More)
Today, high dynamic range (HDR) imaging, image-based lighting (IBL) and special effects techniques are common features found in many non-real-time rendering systems ("offline renderers"). Although slowly being adopted by game developers, few real-time rendering tools provide a seamless integration and persistent use of these techniques throughout their(More)
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