Robert Dünger

We don’t have enough information about this author to calculate their statistics. If you think this is an error let us know.
Learn More
This paper presents the design and implementation of a GPU-based ray tracing system for dynamic scenes consisting of a set of individual, non-deformable objects. The triangles of each object are organized in a separate Kd-tree. A bounding volume hierarchy (BVH) is built on top of these Kd-trees. The BVH is updated and uploaded into GPU memory on a(More)
  • 1