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This study surveys the academic literature examining the privatization of state-owned enterprises (SOEs), with a focus on 61 empirical studies. The paper is written from the perspective of a policy-maker weighing the adoption of a national privatization program, who seeks answers to the following questions: (1) How large an impact have privatization(More)
Our memory is often surprisingly inaccurate, with errors ranging from misremembering minor details of events to generating illusory memories of entire episodes. The pervasiveness of such false memories generates a puzzle: in the face of selection pressure for accuracy of memory, how could such systematic failures have persisted over evolutionary time? It is(More)
Designed specifically for instructors of university or high school Introductory Java Programming Classes (CS1/2) with no background in videogames or computer graphics, and based on our original casual game designs, this workshop will: (1) lead participants through structured gameplay sessions; (2) analyze how game mechanics contribute to player engagement;(More)
We are building a series of custom casual games to support teaching and learning of introductory programming (CS1/2) concepts with a focus on ease of adoption. Our games are innovative twists on popular casual genres, and each game is designed explicitly for teaching specific programming concepts (e.g., conditionals, arrays). Based on these games, faculty(More)
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