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In this work, we propose a 3D rendering system that distributes rendering tasks across a multi-agent platform. The new approach is based on a multi-agent platform, where the goal is to create a virtual 3D environment. The main task is the rendering of individual objects. Each 3D object must be rendered in a remote unit; the resulting rendering is sent(More)
We present a scheme for the semiautomatic creation of 3D models through velocity-controlled surface deformations. Our surface representation consists of oriented points with volatile inter-neighboring point linkage. The surface is resampled in order to maintain an even distribution of points. Points created during resampling inherit their characteristics(More)
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