• Publications
  • Influence
The Gamification User Types Hexad Scale
TLDR
We propose and validate a survey measure for scoring user’s preferences towards different game design elements according to the Hexad framework. Expand
Towards Understanding the Importance of Co-Located Gameplay
TLDR
We investigate the influence of social condition (cooperative or competitive play with a human player versus computer-controlled character) on player experience. Expand
A Framework and Taxonomy of Videogame Playing Preferences
TLDR
We present a novel conceptual framework and an associated taxonomy of videogame play preferences based on two dimensions: game elements and game playing styles. Expand
Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality
TLDR
We conducted a within-subjects experiment using a commercial horror-adventure game to study the effects of a VR and monitor-display version of the same game on PX. Expand
Testing Incremental Difficulty Design in Platformer Games
TLDR
We study how manipulating the following design decisions, commonly found in platformers, moderates difficulty: Scroll Speed, Target Size, Jump Task Complexity, and Perspective. Expand
"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects
TLDR
We investigate players' collecting behaviors in digital games to determine what digital game objects players enjoyed collecting and why they valued these objects. Expand
Time's up: studying leaderboards for engaging punctual behaviour
TLDR
We studied the effectiveness of leaderboards, a common gamification technique, for improving punctuality of participants to regular work meetings. Expand
EEG-based assessment of video and in-game learning
TLDR
We compare two gameplay situations: playing a digital game before watching a game-play video and playing adigital game after watching a gameplay video. Expand
Towards a Trait Model of Video Game Preferences
TLDR
We analyzed a dataset with over 50,000 respondents to devise a player traits model based off the BrainHex scale. Expand
Exploring social interaction in co-located multiplayer games
TLDR
We present a work in progress digital game installation to create multi-level social interactions between the player, the spatial game environment and the digital game. Expand
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