Riham Khalil

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Developers in art sector are faced with many problems during development of a new product (e.g. game). Resourcing of existing artworks, planning of the product development and commercialisation of their artworks are sources of wastes in the product development processes. Developers usually use multiple software and tools to perform these tasks; however,(More)
— This paper exemplifies a framework for development of multi-objective genetic algorithm based job sequencing method by taking account of multiple resource constraints. Along this, Theory of Constraints based Drum-Buffer-Rope methodology has been combined with genetic algorithm to exploit the system constraints. This paper introduces the Drum-Buffer-Rope(More)
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