Richard Wages

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One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interaction with the environment. We question this approach especially for the domain of computer games for two main reasons. Firstly we argue the following: When the absolute difference(More)
For the production of interactive live TV formats, new content and new productions workflows are necessary. We explain how future content of a parallel multi-stream production of live events may be created form a design and a technical perspective. It is argued, that the content should be arranged by dramaturgical principles taking into account the meaning(More)
Any movie production needs a whole group of contributing authors and creative artists from various fields. The same should obviously be true for the making of a compelling VR scenario. Hence artists need to have direct access to the VR production process itself. In the VR domain however artistic and computational challenges are usually still severely(More)
The EU IP project LIVE investigates novel iTV formats, production methods and tools for <i>staging of live media</i> events in a professional broadcast environment. The vision of LIVE is to change the role of the traditional live TV Director to become a future <i>Video Conductor</i> communicating in real-time with his audience. The concept of "video(More)
Innovations in hardware and network technologies lead to an exploding number of non-interrelated parallel media streams. Per se this does not mean any additional value for consumers. Broadcasting and advertisement industries have not yet found new formats to reach the individual user with their content. In this work we propose and describe a novel digital(More)
Any VR scenario should offer a certain degree of non-linearity or openness regarding the story progress as a consequence of the interaction with the user. In this paper we propose a new formalism, which we regard as suitable for authors and artists to develop compelling and flexible interactive stories. We distinguish two levels of openness in storytelling.(More)
—Broadcasting of media events is a real-time action demanding reliable just in time decisions based on the current content of incoming video streams and the availability of background material. Multi-stream broadcasting of this type of event thus demand monitoring of multiple streams and background material. Due to the potentially large amount of streams(More)
and the first results of the EU IST project Live. This integrated project will investigate new methods and formats for authoring and production of live sports events in a professional broadcast environment. To achieve these new interactive TV formats the processing of different types of audiovisual (A/V) material must be enhanced to allow for a more(More)
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